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A jam submission

How Positive - NOKIA 3310 JamView game page

A little boi who's sometimes positive and sometimes negative
Submitted by MeatDragon35 — 4 hours, 35 minutes before the deadline
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How Positive - NOKIA 3310 Jam's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#443.9004.111
Adherence to restrictions#1404.2164.444
Overall#1443.5313.722
Design#1513.3733.556
Polish#2092.6352.778

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

This is extremely interesting idea. I love how the +/- idea is used to make a puzzle game. I love it. No animations, fancy text but really wonderful game.

Developer

Thanks for playing!!

Submitted

This is a neat idea for puzzle setup, and not one I've personally seen before. This feels to me like a proof of concept for what could be a really interesting puzzle game if you decide to take it further! Nice work. (Also: yay Godot! Also also: it ignores the pixel grid when moving :-))

Developer

Hello there, thanks for the reply! Really awesome to hear that you think it has potential, I'll definitely give some thought on keep working on it. And yeah it's not fully 3310 style, I'll try to adopt that next jam haha.

Submitted

Cool concept with magnetic thing. Pushing, pulling and flying are brilliant and satisfying. But something is wrong with KinematicBodies - they move too smooth for Nokia requirements! :)

Developer(+1)

I agree, I didn't get to implement something that makes it feel closer to 3310. next time I guess haha. Thanks for playing!

Submitted

A fun and simple puzzle game that uses the jam theme really well

Developer

Thanks for playing!

Submitted

One of the most interesting ideas! It needs polishing, but the mechanic is solid, and it follow the theme in an original way. I like it!

Developer

Thanks for the reply! I'm really glad you liked it.

Submitted

I like the concept, just wished the boxes moved more responsively, also good to see a fellow godot user!

Developer(+1)

Hey man thanks for playing! For sure, I thought a lot about how to communicate the interactions better with visual cues and stuff which might help with the sense of control, just didn't have enough time to implement at the end.