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Frog Cross's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Accessibility (Easy to understand and play, No language barrier) | #9 | 4.009 | 4.286 |
Audio (Music, Sound Effects) | #27 | 1.737 | 1.857 |
Visuals (Art, Animation, Design, Graphics) | #28 | 1.470 | 1.571 |
Gameplay (Controls, Fun Factor) | #28 | 1.470 | 1.571 |
How well did this game abide by the No Words rules? | #28 | 4.009 | 4.286 |
Originality/Innovation | #30 | 1.069 | 1.143 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Are you part of a team or solo dev?
Solo
Did you use any 3rd party assets?
Yes. Some assets are 3rd party assets created outside of the jam.
Credit
Main BG Music: Music by Levkin from Pixabay
End BG music: Download Free Party Stock Music MP3 | Mixkit
Hitting a car sfx: Sound Effect from Pixabay
List any game engines, tools, programs, languages used to create your game
Clickteam Fusion 2.5
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Comments
I agree with what everyone else said below. I also think it would be great to see this as a snail instead of a frog
The frog's extreme slowness feels very well comedically timed. I felt very accomplished when I was finally able to get the red ball.
The game is very luck-based. The sluggish speed of the frog makes it pretty much impossible to consistently dodge cars.
It's a decent frogger but I'm sure you can do much better. By adding VFX, SFX for example or innovative mechanics for the toad. Anyway, keep working and I'm sure it will become a banger.
The music is cool but a little loud :x