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A jam submission

Boss TowerView game page

RPG Maker game with RNG loot, RNG companions and Boss battles
Submitted by DOA, Chronotaur — 16 hours, 52 minutes before the deadline
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Boss Tower's itch.io page

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Comments

(+1)

After playing for 3 hours I can say you have a solid game here that just needs some polish.

I defeated 2 bosses and used 3 elemental maps with a party of five: 4 characters levels 11 - 13 and a level 30 Golden Bat.

The game gets grindy fast. I suggest working on the narrative - give the player a reason to grind or at least make them believe the grind is accomplishing something worthwhile. I think you could start by adding a mentor/trainer/talent agent to give the player a tour and explain the game mechanics and a short backstory for the tower. If you want non-RPG Maker devs or diehard RPGM game fans to play this game, I suggest creating a brief tutorial to explain the  basic controls (navigating menus is where people get the most confused: Escape >click Items > clicks Armor > click the armor item > Escape> Escape to back out, etc.)

I found the start of the game very confusing, First, I don't think there was enough information about the different characters to choose from.  When I was teleported to the main map I wasn't sure which direction I was supposed to go or what the different vendors do (shards? mysterious potions for sale with no description).  I made the mistake of heading straight for the mobs and nearly getting killed by level 6 mobs because I had no weapons or armor.  Perhaps the player should be teleported to the HQ in order to open the chest to get their starting gear. 

I liked the upgradeable HQ mechanic. I'm not sure if the basement is supposed to do anything after the first visit, however.  There's potential to do more story telling at the HQ and develop the character of the party members to make them memorable.

Not sure why, but until I defeated the first mob I was unable to save or interact with any shop vendors.

As I mentioned above, the staple consumables have no description text so require some trial and error to figure out what they do. 

I'm not sure where the Bestiary draws it's information from. None of the mobs I faced ever had HP levels that low (Are the entries based on a level 1 mob?)

Given how much of the game is spent in battle, perhaps create a Common Event that randomizes the BGM selected for each battle. After 30+ battles hearing the same BGM, I turned the BGM volume off. 

The two boss battles were a bit of a challenge, especially since I was below the recommended levels.  The rewards were very disappointing though. I'd received more XP and more and better rewards in other battles. Other than the monster shard, I'm not sure what is the point of those battles?  Given the game title and title screen, I was expecting something like Aincrad in Sword Art Online where defeating a boss took me to another level or advanced a storyline.

Here are some bugs/typos I encountered:

Shop map typo: Summon Master and Golden Master - Any monster shards to 'exchance' 

Item: Aracne Wise Jade Axe.  Is this supposed to be Arcane or Arachnid?

Credits: Failed to load BGM/CreditTune.ogg

              Failed to load image title1/Island.png and plain.png

Did I miss the credits entry for Kadokawa and Degica Games?


Keep up the good work. 

Developer (1 edit)

I'm definitely going to put in some postjam polish with this info. Thanks for the constructive feedback.