I really love the visual style! Also, the way in which progression is softly hidden by the lack of jump height is a great design choice. If you have the opportunity to do more with this game concept, I would love to see a little bit of visual distinction between different buildings and maybe different completion tasks for each soul beyond just clicking on them.
Play game
City Server 1987's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #6 | 3.000 | 3.000 |
Overall | #7 | 3.000 | 3.000 |
Gameplay | #9 | 3.000 | 3.000 |
Visual Impact | #10 | 3.000 | 3.000 |
Theme Interpretation | #13 | 2.000 | 2.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Leave a comment
Log in with itch.io to leave a comment.