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A jam submission

SatelinkView game page

Submitted by carlostoski, Hanselina — 1 hour, 9 minutes before the deadline
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Satelink's itch.io page

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Comments

Jam Judge(+1)

Gameplay: Game play is good. Great creativity on asset interaction. I honestly think if you added a ricochet pointer for at least some of the early stages, or rearranged the levels a bit you'd be in a great place. And by great I mean you could put this on steam for a buck or two. (assuming you have enough levels)

Creativity & Innovation: This isn't super innovative by any means, but I liked and was surprised by the ability to have the satellites shoot at each other and not loose the "keys". That really got me really excited. Goo djob.

Theme Adherence:  Adhered to theme.

Playability & User Experience: Most games in this jam suffer from this issue where the controls are not intuitive or communicated well enough, but you did a good job of not having overly complex mechanics, and around level 5 were introducing level designs that taught players the mechanics very transparently. fantastic job on that. (The first couple stages were a little rough though)

Art and Design: Cute and fun.

Overall Fun Factor: I think it's fine as a puzzle game, but those inherently have a bit of a limit on how "fun" they can be for a wider audience. Some adjustment to the VFX is probably the right answer, but I also don't think it's necessary to really adjust them too much.

As an overall comment: This is honestly delightful. If you adjusted the bgm and sfx to something a little more asmr-y, I think you have a solid little indy chill puzzle game. Great job.

Developer

Thanks for the comment!

Submitted

Really cool puzzle game. The music and sound effects were on point!
The mechanics were also easy to grasp and the puzzles themselves are interesting.

My advice would be to not have the levels be so pixel-perfect for where you have to aim. Give a little leeway for error. This is a really cool concept though and you should definitely pursue it further.

Give our game DotFight a player if you have a chance, we appreciate any critiques!

Submitted(+1)

Love it, the background music makes me calm which is good because puzzle games make my head hurt if I don't get the solution in 5 minutes. Very good job, will finish it when I'll have more time :)

Submitted(+1)

Cool game, I liked the puzzles here!  I found the bouncing mechanic to be just a tiny bit hard to predict (couldn't always tell where the rays were going to bounce off/in what direction), but I loved the puzzle design and also the sounds/music/graphics were really great!  Nice one!

Developer

I think that bouncing in cicles is a chaotic problem, maybe doing flat surfaces would have been better hehe. Thanks for the comment!

Submitted(+1)

The game is incredible, to be honest, it shall be on the PlayStore/AppleStore. Keeps you engaged until the end  ☺️