I'm really diggin the vibes of this game. Whoever did the set dressing, really good job! The note on the fridge got a laugh out of me, it makes the world feel lived in. I also really liked the character interactions. The puzzles were a bit confusing but really only because I immediately went into puzzle solve mode and missed the sticky note on the computer monitor lol. You have to input that code first, which is a bit weird that you can't just input any code from the get go. I would appreciate some feedback from the game when a puzzle is completed or an object is picked up as I had trouble knowing if my input actually went through or not and found myself opening and closing the inventory screen alot. Overall I think this game came out really great!
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Nell's Window's itch.io pageJudge feedback
Judge feedback is anonymous.
- Thanks for joining our jam! I thought it was a fun puzzle game. The visuals were amazing, I loved the art style, the environment, the storytelling in both the environment itself and the dialogue. The music and sound choices were also great, and the UI was mostly non-intrusive and easy to look at, although the area for clicking on the computer to type in the passcode was not where I expected it to be, and the UI for that did not match the rest of the game, both visually and the way it popped up. There were only two main parts that I had a problem with, which were that there was no way to change mouse sensitivity. It was extremely sensitive, to the point it almost gave me motion sickness initially. And this is probably more of a reflection on myself, but I found the hook puzzles a bit confusing and I was not exactly sure what I was supposed to be looking for. I solved it by just randomly clicking around between the boxes and the hooks, but I'm not sure what the actual way to solve it was. Overall this was a fun little prototype!
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