I actually like the mechanics behind this one a lot! I was super impressed with the pattern-matching puzzle mechanic, and I think it’d be so cool to see something like that expanded upon and randomized. The maze itself was a little same-y at times and that made it really hard to navigate through it, but I suspect that could be overcome were you to move forward with this concept.
Play game
Cursed Maze's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of Limitation | #3 | 4.500 | 4.500 |
Enjoyment | #5 | 3.500 | 3.500 |
Overall | #8 | 3.438 | 3.438 |
Use of Theme | #11 | 2.500 | 2.500 |
Concept | #12 | 3.250 | 3.250 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game make use of the limitation?
The player is unable to see very far, and they have a couple of lights to help.
List team members (including yourself) and their degrees (if applicable)
Andrew Jensen - BSGD
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