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A jam submission

Swords n' SlimesView game page

A deterministic auto-battler... where you can't see.
Submitted by Ryder James
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Swords n' Slimes's itch.io page

Results

CriteriaRankScore*Raw Score
Concept#54.4004.400
Overall#93.4003.400
Use of Theme#93.0003.000
Enjoyment#113.0003.000
Use of Limitation#123.2003.200

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game make use of the limitation?
You can only see briefly after clicking start and before the game ends. The rest happens automatically.

List team members (including yourself) and their degrees (if applicable)
Ryder James (BSGD)

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Comments

Submitted(+1)

I may be dumb, but it was hard to tell what was happening. The description said they patrol different areas, but I couldn't figure out any patterns or anything. The slimes are really cute though

Developer

Thanks for the feedback! Admittedly, it’s tough to discern their behaviour right now - I had plans to make it clearer and add more tools for learning how they operate, but sadly this game was mechanically much more difficult than I thought (and indeed than seems reasonable).

Also, the slime AI is lowkey super buggy. No idea what’s happening with those like 40% of the time.

Developer

also thank you i am super happy with the slime sprite. literal fav