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Pitch Your Ideas!

A topic by Seamus Conneely created 39 days ago Views: 186 Replies: 3
Viewing posts 1 to 4
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Too early to start working on a game (unless you want to get really rebellious, hey, I'm not the game design police), but not too early to start thinking about one!

Having already written a mecha game from the perspective of a pilot (Lost Among The Starlit Wreckage) and another from the perspective of the mecha itself (Tales from the Cockpit), the notion of the final part of a trilogy appeals to me: a game from the perspective of the mechanic who has to keep repairing the mecha and sending it back out into combat, again and again, knowing it and its pilot likely won't survive in the end.

What are other people thinking of forging to slay the NaGaDemon ,starting in just about a month(!!!)?

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I'm new to game design, but I have always wanted to make a flight sim game with a low poly style. I also want players to be able to add their own aircraft.

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Some form of 3D adventure game (Like Spyro). A few collectibles, a couple of enemies. NPC quest giver. Ect

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Hi guys! I'm new to game design and I am still thinking about ideas, but I'm thinking about some sort of 2D game. Something light hearted for this one.