Too early to start working on a game (unless you want to get really rebellious, hey, I'm not the game design police), but not too early to start thinking about one!
Having already written a mecha game from the perspective of a pilot (Lost Among The Starlit Wreckage) and another from the perspective of the mecha itself (Tales from the Cockpit), the notion of the final part of a trilogy appeals to me: a game from the perspective of the mechanic who has to keep repairing the mecha and sending it back out into combat, again and again, knowing it and its pilot likely won't survive in the end.
What are other people thinking of forging to slay the NaGaDemon ,starting in just about a month(!!!)?