Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Heaven's FillView game page

Submitted by Clawthewolf — 31 minutes, 39 seconds before the deadline
Add to collection

Play game

Heaven's Fill's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#52.9463.125
Concept#63.3003.500
Graphics#73.0643.250
Overall#72.8873.063
Story#72.9463.125
Theme#82.5932.750
Enjoyment#92.4752.625

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Did you use any optional theme? If so which one?

Didn't use an optional theme

What game engine did you use?
unity

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

It is a shame that the game have such problems when interacting with other players, as i have to keep moving the player in order to find the right position that will make “F” and “E” work each and every time.  At the end, after talking with everyone, i wrote “Hiwa” to the first character again and the game froze like this:

The music was still playing, but i could not close the dialog panel.  And, to be honest, i did not feel like repeating all that again.

It was a very good idea, but i think this kind of interfaces require some sort of artificial intelligence to react better to my inputs, rather than me having to remember a list of keywords i can use.  I bet that integrating this with ChatGPT, or something like that, would feel more like i am actually interrogating them.

I am sorry, i feel like i am being too negative, and i hope you do not take this wrong.  I liked your idea, the story was interesting, and the graphics wonderful. Very, very nice.

Developer

Thank you! I apologize for the input issues, I knew it was a problem but didn't expect it to hurt gameplay so terribly. I'll try to look into a better way to implement it, so thanks for that feedback!

As for the dialogue part, that does sound like a great idea, I'll so some research and thinking into it. 

But thank you so much for playing my game! Your comment wasn't that negative. The game does have issues and it's better we acknowledge and learn from them instead of repeating them in the future. 

Submitted(+1)

I really like what this game was going for. The dialog and art are well done.
I did struggle to finish though as certain elements became hurdles that I decided not to struggle with anymore:

- I like the idea of typing in questions as it feels more human, however; this introduces problems that compound over the following bullets.

-  The amount of acceptable keywords to remember throughout the game is 9. The human brain can only keep about 4 things in short-term memory at once. I took a screenshot of the words with my phone to help me, but that was just a band-aid over the remembering keywords for the input field issue. This could be solved by having all of the keywords displayed in a legend somewhere on the screen or simply ditch the input fields and give choice options that implement those keywords instead.

- I realized that every time I asked a question and dialogue ended, that I couldn't simply interact with them again to input another keyword, I had to change my position slightly.... and I mean just ever so slightly. Which is  odd because its feels like the condition for whether you are able to converse with an NPC is somehow tied to whether your distance has changed instead whether you are overlapping or colliding with them? 

That being said, please don't feel discouraged by this feedback. I think the idea was one worth exploring and given the nature of jams having limited time, there is only so much you can do after building a game around a system and I can tell there was a good amount of effort put into it. Good work!

Developer

Thank you so much for your feedback! First, the input dialogue part was implemented using the OnTriggerStay2D, so technically you shouldn't have to move your position, but it happened to me too while I was testing it, but I didn't have enough time to fix it. I will try to research that issue, however. Also, I will look into a better solution for the input dialogue system. I like your idea of a legend. Thank you so much for playing! And thanks for enjoying the game!

Submitted(+1)

I loved this game's concept! It's really a shame I had some issues with the controls but after a few tries I realised that if it doesn't work one must go stand directly on the person in order to interact. I enjoyed the many different characters and what they had to say and most of all I enjoyed the option to actually type out the topic to discuss, I think that was quite unique!!

Developer(+1)

Thank you so much! I'm so sorry you had issues with interacting, I'll try to fix that in later games. Thank you for liking the writing, that was my favorite part of creating it! 

Submitted (1 edit) (+1)

I had to restart a few times to finish the game due to a UI bug, but it was worth it! The art, characters, and story mix very well together. The dialogue of the characters was also engaging and colorful. I also liked the addition of pronouns in each characters description. I had a lot of fun with this, great job!

Developer(+1)

Thank you so much! I'm so happy that you enjoyed it! I am a better writer than I am a programmer so I'll try to make less problems with the UI in later releases. Thank you so much for playing my game!