Hey.
Download link is disappeared somehow. I'm assuming you've taken it out for debugging and troubleshooting?
Please reply back to me here when you re upload it back. Really want to play it.
Btw, could you compile version for Linux?
What game engine did you use?
Custom c++ engine with opengl
Something you wanna say? ٩(^▽^)۶
Unfortunately this build requires Visual Studio to be installed. I will try to fix and re-upload another build soon
Hey.
Download link is disappeared somehow. I'm assuming you've taken it out for debugging and troubleshooting?
Please reply back to me here when you re upload it back. Really want to play it.
Btw, could you compile version for Linux?
Sorry, but i cannot play it.
First it complains that it can’t find ucrtbased.dll and vcruntime140d.dll. These are libraries used in debug builds of C++ applications that are only installed with Visual Studio. Maybe you should reupload a release version.
However, even copying over these DLLs from another computer with VS, it only shows a blank window, and the console emits this error:
Crocodile Engine irrKlang sound library version 1.6.0 Loaded plugin: ikpflac.dll Loaded plugin: ikpmp3.dll Using DirectSound8 driver Initialised GLFW OpenGL version: 4.6.0 - Build 30.0.100.9864 Created game window ERROR::SHADER_COMPILATION_ERROR of type: FRAGMENT ERROR: 0:52: 'f' : syntax error syntax error -- --------------------------------------------------- -- ERROR::PROGRAM_LINKING_ERROR of type: PROGRAM Attached fragment shader is not compiled. -- --------------------------------------------------- -- Step 0: 35.3176
I do not know whether it is relevant, but my graphic device is an Intel UHD card, so i do not know how well it supports advanced fragment shaders.
I wasn't able to play it, I have this error : the code execution cannot proceed because VCRUNTIME140D.dll wad not found.
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