Ok, I'm making a rules for a standard deck of 54 playing cards for this jam. I thought up the rules a couple days ago, wrote them down yesterday, and finally got to playtest with a friend today and I'm actually changing enough things that I might actually be able to write a devlog after all!
So this game is a battle card game. You build a knight out of 4 cards, and each suit has a strength and a weakness: Spades > Clubs > Hearts > Diamonds > Spades. The logic behind that is Spades = Bladed weapons, Clubs = Blunt weapons, Hearts = Belief/Knowledge, and Diamonds = Magic. Kinda makes sense, right? Anyway, the total value of your knight's armor is your HP for the game.
Anyway, you build your knight and then you take turns attacking each other's knight with cards. You can attack with as many cards of one suit as you want from your hand—the goal is to attack with a number higher than your opponent's knight's card of the weaker suit (so if you opponent has a 4 of clubs, you want to attack with 5+ of spades to do damage). But your opponent can also defend if they happen to have a card with the suit stronger than the one you're attacking with to take the edge off your attack before it reaches their armor (so in the previous example, they could defend with a diamond card). After attacking (only attacking, not defending), you discard any played cards and draw one card from the deck.
It's a pretty simple idea (even if it's a little complicated to execute), but there are a bunch of caveats for certain situations to help mix things up. For example:
- A knight can't have more than 1 Face card.
- To prevent knights that are too strong.
- Attackers can heal instead of attack if they have any Hearts in their hand.
- An interesting power dynamic for one suit.
- If the defending cards' total value is higher than the attacking cards' value, the defender can choose to take as many of the attacking cards as there are defending cards if they want to.
- So if the attacker plays 3 cards, defender plays 2 and it's more than the attacking cards, defender can take 2 cards. If the attacker plays 1 card, defender plays 2 and it's more than attacking cards, defender can take the 1 attacking card, and so on.
- The defender can use a Joker to block any attack regardless of its suit or value
- But they can't steal cards with it—it acts as an equal value and can only be played alone.
Among other things.
Anyway, I have the game page up here where I'll be keeping the rulebooks, and I'll update here when I make more changes after playtesting!