Hey hey, this is my first game jam and my first stab at making...y'know...a "game."
I'm trying to keep things fairly simple, which is really hard for me because I tend to go pie in the sky immediately and then use that as an excuse to not finish. So I'm using the theme of "LOCKED" and doing a quick little whodunnit game called The Right Todd.
You play as a person trying to get into their friend's apartment building to water their plant while they're on vacation. Except...you were given the wrong key, so you're locked out. Your friend said to ask their neighbor Todd for a key, but all the neighbors are named Todd. So you have to work out which Todd is the right Todd from a handful of clues you were given.
All of the "clues" come in the form of icons or objects that you drag and drop onto the different Todds to get their response and narrow down which Todd is the Todd you're looking for. So like...if the clue is that Todd is a real grade A tickle freak, you'd drag a feather onto them to see if they giggle.
I'm using Construct 3 to build it out, in the spirit of using a format of conditional logic that I'm comfortable with from my day job as a UX writer. Right now I'm just temping in some elements to make sure I know how to make things happen, so things are VERY wireframe-y right now, as you can see:
(The Todds will all look different in the actual game)
Going to try and do 1 clue and 4 Todds to start, see what I can glean from doing animation states for each of the potential Todds, and see how fancy I can get with some VO and a short intro/outro cutscene using limited art...then if I have time, expand out to a few more clues. This'll probably be a very short game, and possibly not a FUN game, but mostly just wanna pick up some skills to roll into the next thing.
To keep myself accountable, I'm gonna try and post little updates here and there as I keep fleshing stuff out.
Anyhow, nice to meet everyone! Good luck with all our projects!