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[devlog] shipbones

A topic by khalkeus created Jan 12, 2017 Views: 281 Replies: 3
Viewing posts 1 to 4
(4 edits) (+3)

Hi, I'm khalkeus. I've worked on a handful of games on both the code and art sides of things, and thought it would be fun to make something small on my own for this jam.

I'm making a game called shipbones about exploring and looting semi-abandoned wrecks of deep space ships and buildings. I'm writing it in javascript using three.js for rendering.


Here's where it's at right now. I promise it runs much smoother than the gifs show :V

test area with some sentries:


particle test:



possible art style? I kinda like how it looks right now so I might leave it, but if not, maybe something more like a vector arcade cabinet:



first pass at level gen:

Submitted

Nice, love how smooth the ship train looks

Submitted

I love the minimalism ! Looks like a super satisfying game to play

(3 edits)

i spent probably too long messing around with level gen, but i'm more or less satisfied with what i have now:

http://i.imgur.com/8vHcIx3.gif

wandering around an empty level for scale

http://i.imgur.com/F0GpCUM.gif