Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Back 2 BackView game page

Trust your partner,Back 2 Back survive to the end!
Submitted by DragonApollo — 14 hours, 15 minutes before the deadline
Add to collection

Play game

Back 2 Back's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity / Concept#402.7142.714
Enjoyment / Gameplay#542.2862.286
Overall#542.4292.429
Presentation (Audio & Visuals)#582.2862.286

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Multiplayer Type

Local

Only requires one computer

Input Type

Mouse & Keyboard

Number of players supported

2 players only

Type of multiplayer game
Co-op

Message from the creator(s):
Thank for playing, now just the prototype of the game, if you like our game, it may be further improved.

How does your game fit the theme?
In this game, the two players need to match each other's defects, cover each other to deal with the enemy of the group, which requires players to trust each other.

Original Art

Yes

Created the vast majority of the art during the jam.

Original Audio

No

Didn't create the vast majority of the audio during the jam.

Leave a comment

Log in with itch.io to leave a comment.

Comments

(+1)

I really like the idea of two player's aim depending on each other. The game itself wasn't that bad. I would juice it more through. The BGM, Sfx and maybe a new mechanic (like boss fight) should make it even better I think. Anyways good creativity

Developer

Thank you for your support and like!We will improve our sound effects next time:)

Submitted

I absolutely enjoyed the game, but I gotta say the controls felt quite non-intuitive, but other than that really solid game

Developer

Thank you for your support!:)What controls are more comfortable for you?Maybe I'd better add a function to allow players with different habits to changes their controls.

Submitted

We werent able to figure out how to rotate more freely,  it felt like the players  shooting range moved on their own.  Maybe some explanation on how that works would help

Developer

I see.One player's movemont is separated from the other and the camera is always in the middle of two players,so maybe referring to the background when moving is better than referring to your partner:)