Nice lobby implementation, we should have done something similar in our game to ease connection.
Well... next time :)
Criteria | Rank | Score* | Raw Score |
Enjoyment / Gameplay | #64 | 2.041 | 2.500 |
Presentation (Audio & Visuals) | #89 | 1.633 | 2.000 |
Overall | #90 | 1.701 | 2.083 |
Creativity / Concept | #97 | 1.429 | 1.750 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Multiplayer Type
Only requires one computer
Requires more than one computer
Input Type
Number of players supported
Type of multiplayer game
turn-based
Message from the creator(s):
Goal was to create a turn-based framework so I chose a simple classic game to sit on top. I did buy some art for the player avatars.
How does your game fit the theme?
It actually doesn't. I spent a couple days working out some game designs that I ended up scrapping the day the jam started. A day later, I started working on the turn-based framework with Nim (having given up on the jam) but then a couple days in, I realized I might be able to squeeze it in. A couple days after that, I realized I forgot about the theme and couldn't work it in on time. :(
Original Art
Didn't create the vast majority of the art during the jam.
Original Audio
Created the vast majority of the music and sfx during the jam.
Nice lobby implementation, we should have done something similar in our game to ease connection.
Well... next time :)
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