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A jam submission

Office RushView game page

Submitted by jljl19 — 9 hours, 26 minutes before the deadline
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Office Rush's itch.io page

Results

CriteriaRankScore*Raw Score
Originality - How creative and multiplayer-friendly is the concept?#73.4003.400
Fun - How likely will you play this again with other people?#102.7002.700
Overall#103.0253.025
Theme - How closely does this game relate to the theme?#113.1003.100
Playability - How intuitive is the multiplayer aspect of the gameplay?#112.9002.900

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous.

  • Could be very interesting with more players in the mix. Feels like it could be really fun after a few more iterations on gameplay Could be interesting if I can see the number of tasks that everyone else completed and add some urgency to it It was hard to know what was intractable too (especially the fridge) It gives me spy vs spy vibes but missing some interaction with the other players

Hathora AppId
app-3c81fb36-1e53-4f52-b974-a62dd4c9f0f2

Game Engine Category

JavaScript

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Comments

Submitted

Cool art and nice little missions.

Developer

Thank you! Glad you enjoyed it.

Submitted

Interesting take on the theme :) Fun game with some minigames inside. Would love to be able to customize my character.

Developer

Thank you! That is definitely something that we want to add as well. We weren't sure how to set that up in a scalable way so for the sake of time we put it off. 

Submitted

The dialogs and the item interactions make the game really immersive. Nicely done!

Developer

Thank you! So glad you enjoyed the game.

Submitted

several things here, i LOVE the format of this game, this is conceptually something that can be built on, i loved the tone, the art is perfect for this style, and the mechanics were pretty sound... was this built using Phaser or Excalibur?

very intrested to learn more about the JS behind this...

Developer(+1)

Thanks! We did use Excalibur. Excalibur's docs suggested using HTML based UI so we used Svelte rather than vanilla JS to help make that easier.

Submitted

NIIIICCCEEE