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Advanced Star Shooter for Intellivision's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Period accuracy. | #2 | 4.000 | 4.000 |
Fun gameplay. | #3 | 2.667 | 2.667 |
Innovative. | #3 | 2.333 | 2.333 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- For your first game it was pretty good, I like the planet jumping you had to do after clearing or starting the game, it made it feel as if you were clearing out the star system. Though the music was a little ear grading after the 14th loop, don't worry though as I know it was your first game so good on you.
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Comments
"Advanced Star Shooter" is perhaps the most "Intellivision" name you could've imagined, so good job there. The music feels more like it's from an Amiga game, but whatever.
It's short and simple, and something that I liked about the shooting is how it just crashes through hordes of enemies. Very satisfying to wipe out a big group in one shot, especially when the AI kind of encourages it. Though the shots also go through walls, which enemies don't, so a lot of the planets are trivial if it's designed so that enemies don't gank up on you immediately. The game also could've really used some breathing room between screen, even just a quick black screen to make it a bit easier to parse.
Loved the theming, but it would've been a bit more fun for the brief romp that it was if aliens weren't too easy to dispose of.
Thanks for the feedback! I wanted to make the enemies more complex but unfortunately didn't have time between work / a vacation I went on with family. Glad to hear you enjoyed it! I debated between making the projectile break in contact with the walls or not but decided against it for the sake of getting through easier since you die in shot. This was my first game jam / game maler game amd had a pretty fun time working on it. Now I'm looking into doing a platformer of sorts.