Our team felt like it was a bit too close to Keep Talking and Nobody explodes. It wasn't just a reference, it had mechanics exactly like it, the wires and the pressing the button when the timer shows a specific number... Of course the game was smooth, had consistent art and worked well - but it didn't feel very creative. Additionally, playing this solo made it not very fun as having bad memory basically locks you out of the 3rd level already.
You clearly have talent for art consistency and creating smooth gameplay, but next time we hope to see something coming more creatively from yourself!
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