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A jam submission

John must Jump UpView game page

Escape a deep hole by jumping up platforms
Submitted by xbattlestation — 1 day, 2 hours before the deadline
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John must Jump Up's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#23.6673.667
Gameplay#23.8333.833
Originality#83.5003.500
Graphics#93.3333.333
Theme#93.1673.167

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

I'm not very good at platformers but I tried my best to complete this game anyway! After about an hour and a half I was at level 45 and got punted down to 15 and gave up lol. I didn't know right away that it wrapped around either, but it's a very interesting puzzle to figure out how to avoid enemies or gaps that way. The main thing I would consider is having just a bit of i-frames after stuns, because by the time there were 3 or 4 enemies on screen it was common to be stunlocked several times. There were a few bugs, mostly around corners. Some you could jump through and others let you on the upper platform but still stunned you, and a couple of times I'd land on an enemy and phase through the floor while stunned, but overall the jumping feels pretty consistent and appropriate for the platforms. Great job!

Submitted(+1)

I quite enjoyed playing this! At first, the gameplay felt pretty simple and I thought the "bonked your head" animation was a little tedious, but once I realized how I could use the side looping to time my jumps, the game really kicked off for me and I was hooked! I now think the penalty for getting hit is perfectly timed to increase the stakes and makes things feel challenging but fair.

I really like how you started layering in different types of platforms and enemies as you climb higher-- that disappearing platform on level 15 really tripped me up! The jumping felt very smooth without feeling too floaty and I appreciate you adding controller support. The graphics and music really served the ambiance well. I thought the vertical scrolling effect and the parallax of the background was really polished. Awesome job!

Developer

That's great feedback, I should make it more obvious there is a horizontal wrap around...  Thanks for your nice words!