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A jam submission

ワンカットサムライView game page

Submitted by TheHumbleOnion — 7 hours, 3 minutes before the deadline
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ワンカットサムライ's itch.io page

Results

CriteriaRankScore*Raw Score
Innovation#13.6673.667
Fun#23.3333.333
Sound#32.0002.000
Graphics#33.3333.333
Overall#43.1333.133
Prompts usage#53.3333.333

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

I love the ambience! Really show how much you can achieve with not a lot of assets.

I really liked the idea too and tried maybe 20 times. Only got some mutual homicides at best.

I feel like sometimes I should have got the kill, and got killed instead? I think the player hitbox is really big. 

Please continue your game if you feel like it, I like the concept very much!

Congrats

Developer

The game actually doesn't use a hitbox, it decides the winner by the state.

The best ways to get a kill are:

- quickly moving the sword to the other side to break the enemies defense

- blocking/parry the attack to get more chance for your attack to connect (a parry attack will always connect)

Submitted(+2)

I never played this type of game before, so for the first 5 minutes I was trying to figure out which button was for attacking only to find out I had to "lock on" to an enemy first :D

The game itself is great! I liked how you detect if we kill our enemy and die at the same time and show "mutual homicide" instead of the normal "murdered" message at the end.

However, I think the attack mechanics could get a bit of work as in some instances you would fly above the enemy and spin if you walk too close to them.

The blood-splashing sound is also spammed a lot if we never lock onto the enemy and they kill us. (A simple way to reproduce this bug is to just walk close to an enemy and wait for them to kill you)

Developer (1 edit) (+2)

Thanks, still got time to fix these issues.

thanks for playtesting