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A jam submission

Multigun - Minimalist Game Jam #1View game page

Submitted by Mykaelos (@Mykaelos) — 14 minutes, 58 seconds before the deadline
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Multigun - Minimalist Game Jam #1's itch.io page

Results

CriteriaRankScore*Raw Score
Adherence to Restrictions#154.0254.500
Theme#213.2423.625
Fun#232.3482.625
Polish#232.0122.250
Minimalist#243.4663.875
Overall#252.5992.906
Audio#261.3421.500
Design#262.2362.500
Innovation#262.1242.375

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Did you make the game solo or with a team?

Solo

Did you make the audio for this game during the game jam period?

The game has no audio

Did you make the art for this game during the game jam period?

Made all the art during the game jam

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Comments

HostSubmitted

Good game! 

Here is my feedback:

What did I like?

  • The mechanics.
  • UI/UX design. (it's good, but it needs improvements.)

What did I dislike?

  • You die almost spontaneously if an enemy touches you.
  • The gameplay. It wasn't fun (at least for me).
  • The game is unpolished. 

To Fix

  • The Collectables decrease your ammo, but they add power-ups/increase other abilities. That wasn't clear at first. 
  • Collectables are imbalanced. Sometimes, they decrease a lot of ammo and increase other abilities by a tiny amount.
  • You die, "You Died" displays, you click try again, main menu loads. That's not good.
  • The in-game' texts aren't readable on a white surface. [1]  

Suggestions

  • Add a health system.
  • Add SFX. And possibly add music.

Endnotes

[1]

Submitted

Pretty neat little idea! The main menu being so complete was a nice thing to see, being so rare and having so many nice details like the external links, but perhaps allocating more time to the in-game UI (making it readable even when on the already-white walls by outlining it with black, for example) or adding some sounds might have made for a more fleshed-out core experience. 

The most interesting part of your game was the constant need to switch between guns. Maybe emphasize that by adding more reason to do that. Add a timer that kills or damages you if you wait too long between pick-ups. Make the next gun more powerful if you miss less shots with the previous. Make pick-up combos, where you switch quickly enough between guns to then get a rarer one spawned in. 

Of course, emphasizing which gun you have would be easier with the UI change I mentioned earlier. Minimalistically speaking, you did a good job as well. : )