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Trident Temple's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Concept | #18 | 3.815 | 3.815 |
| Enjoyment | #29 | 3.296 | 3.296 |
| Overall | #29 | 3.407 | 3.407 |
| Presentation | #31 | 3.556 | 3.556 |
| Use of the Limitation | #52 | 2.963 | 2.963 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
BadPiggy
Software used
Unity
Use of the limitation
It's an arcade rogue-lite, enemies are spawned procedurally in waves after which the player gets to choose between more health or increasing their score
Cookies eaten
None
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Comments
This is a pretty good game! Nice enemy variety, a simple decision after each round, and really decent controls.
My only complaint is that the jumping mechanic felt very awkward to get down when I first started.
Nicely done!
Played game on stream here: https://www.twitch.tv/asfunasfun
Nice variety of enemy types!
Wow, this is really impressive! It feels like an old arcade game, especially with the simple gameplay and controls. However, the tilted perspective gives it a really interesting visual touch.
The enemy designs also add a layer of puzzle solving, where you have to discover the enemy's weakness to safely damage them. Credit to the art for making many of them intuitive to figure out at a glance, like the shield-bearers, who I immediately figured to attack from the back (even if I completely failed in my attempt).
The after-level choice of health or points also adds a nice sense of progression, since player's are rewarded for surviving the challenge, but it also forces them to balance safety with greed - or get good enough to only need points, which is definitely the optimal strategy.
I like it! I think a lot of good was done here. Great work!