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A jam submission

EscapeView game page

My Mini Jam 88: Rush entry
Submitted by Jamming Dino — 2 hours, 7 minutes before the deadline
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Escape's itch.io page

Results

CriteriaRankScore*Raw Score
Concept#942.2683.000
Enjoyment#1061.5122.000
Overall#1121.7482.313
Use of the Limitation#1131.7012.250
Presentation#1131.5122.000

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Levi

Software used
i used Piskel for art and Godot as teh game engine

Use of the limitation
by not using any text

Cookies eaten
0

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Comments

Submitted

thought the idea of this was really cool, but I did find it hard getting around without much to see. I think if you really honed in on the flash light it would help discovering items etc.  Really like the concept of this and I hope you expand it further!

Submitted

Its a good game. Like it. But  You can add music & some effects to make it better. Keep it up.
Check Out mine too. If you are interested.
https://fahimulbari.itch.io/taps

Submitted

It’s a decent platformer and I think traversing in the dark caverns with the use of rising water to aid platforming while acting as a timer is pretty neat concept. However, the controls needs improvement, as right now the character is too slide-y and doesn’t feel good to control. It also doesn’t feel right that the character can jump underwater, but can’t really swim at all. The flashlight can be improved to actually serve a purpose in the game, such as to reveal hidden objects or platforms. Also, it gets really laggy in the first screen if the water blocks pile up. I also found a bug where if I keep moving quickly between the first and second screen, the camera may end up at the wrong screen. All in all, there’s some potential in this game, keep it up!