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MiniJam 88: Rush Submission's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Concept | #61 | 3.024 | 4.000 |
Enjoyment | #78 | 2.268 | 3.000 |
Overall | #85 | 2.410 | 3.188 |
Use of the Limitation | #95 | 2.457 | 3.250 |
Presentation | #102 | 1.890 | 2.500 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
tim-program
Software used
Unreal Engine / Blender
Use of the limitation
Player power limits pace of time.
Cookies eaten
0
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Comments
Surprisingly fun! The slow motion made all the difference. It seems endless but I noticed that the obstacles keep changing positions - are they randomized? That’s pretty cool and some of the random arrangements made for some awesome interaction with the rolling ball physics. I hope to see more variety and different kinds of scenes in the future. I could see this being a fun party game, especially if you add multiplayer. For now, the graphics and art need a lot more work. Keep it up!
Thanks! The obstacles are randomized through a bounding box which controls the bounds of the possible positions. The visuals were definitely as simple as can be and I'm hoping to make games with more enticing visuals in the future.
The bright colors and simple shapes give off a really playful obstacle course vibe, which I really dig. The slow-motion mechanic is really fun, as well! It would have been really cool to have more levels, or maybe procedurally generated levels-- but I'm not sure how difficult that would be in Unreal Engine. I think one level makes the game a little too short.
Oddly enough, the game tried opening SteamVR and tried displaying through my headset. I'm not sure if that's a problem on my end.
Overall, I really like the gameplay and the visuals. Nice work!
Thanks! I'm happy you enjoyed to visuals of the game. The game trying to open SteamVR seems to be on my end. It turns out the SteamVR plugin is enabled by default so maybe that was the issue.