This is sooo different from the rest of games, it's pretty cool that you created in so little time a card system for a game.
Nice Job!
Criteria | Rank | Score* | Raw Score |
Concept | #32 | 3.064 | 3.250 |
Enjoyment | #35 | 2.475 | 2.625 |
Overall | #35 | 2.770 | 2.938 |
Use of the Limitation | #36 | 2.946 | 3.125 |
Presentation | #38 | 2.593 | 2.750 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
The Storeman
Software used
Twine
Use of the limitation
The game takes place in a living room.
Cookies eaten
Six
This is sooo different from the rest of games, it's pretty cool that you created in so little time a card system for a game.
Nice Job!
Thanks for the kind words! I will be honest and say, while this is the first complete game I submit, I have a couple unfinished proyects about resource management on my computer. This is the first one with card costs, though, so I'm glad that worked out balance-wise. I do think now Imaginary Friend should cost 4 but it's not a big deal.
Thank you for taking the time to play! I do like how it turned out, so I'll look into less wordy ways to convey information. Thinking about it now, some pictures of the different scenes would add a lot and replace the descriptions (show the toy flying, etc.). I don't see a Slay the Spire setup working for a game like this, but it can definitely be more dynamic next time.
Enjoyable and for the most part intuitive enough. I assumed mess was something you wanted to avoid and fun was a good thing. After all I was at one time a child ;).
I, like probably many other, did not read the instructions but the game was still playable and completable.
Unique, simple and clever. I think I was 2 turns left from winning on my first try.
Good work!
EDIT: I'd also like to add that there's a bit too much text around, I think you could teach the basics of the game using graphics, arrows etc. or make the text fancier and more attention-grabbing.
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