I like the theme you've gone with and how you've utilised the limitation. I would say that the airdash controls could do with a little fine-tuning and it would benefit from some visual feedback for when you need to dash into the lanterns. To better explain what i mean I'd say look at 'Shovel Knight: Spectre Of Darkness' and how they added a Simple bit of UI to make the dash mechanic a little more obvious.
Play game
Cursed Knight's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #14 | 3.067 | 3.067 |
Enjoyment | #27 | 2.800 | 2.800 |
Overall | #30 | 2.883 | 2.883 |
Concept | #37 | 2.867 | 2.867 |
Presentation | #37 | 2.800 | 2.800 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Ponto
Software used
Godot 3.3.2
Use of the limitation
You can continue after death, however your ending changed depending on how many times you died
Cookies eaten
1
Leave a comment
Log in with itch.io to leave a comment.