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Frogfly's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #128 | 2.846 | 4.500 |
Enjoyment | #131 | 2.214 | 3.500 |
Overall | #145 | 2.332 | 3.688 |
Concept | #150 | 2.214 | 3.500 |
Presentation | #153 | 2.055 | 3.250 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
1
Software used
My own game engine: C++, SDL2, OpenGL 3.3, stb, cJSON, gl3w, klib, ImGui
Use of the limitation
There is only one level !
Cookies eaten
Zero, nada, nothing.
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Comments
It's fun when you get a rhythm, it would be cool to see a score or combo meter! Also the restart button would only press if you hit the word, so making that range a bit bigger would be nice!
Good game! Nice drawing!
Building for Linux is very cool!
a linux-exclusive, nice! might be hard to get ratings like that tho
i’d have liked to see some kind of score counter or something, to give me reason to go back and try again if a fly gets away
also, not sure if it happens on your system, but for me the background image literally moves around within a window that’s as wide as my screen, so it can be a bit jarring when it’s completed its horizontal scroll and warps back to its leftmost position
thanks for the feedback !
i submitted a windows build, it required a little bit of work to port as i'm developping on linux
regarding the background image, it's a dirty trick i'm doing because the window is not supposed to be resizeable... i will look into that but it might me a distro related thing
window-manager related probably, since i’m using i3. tiling window managers don’t let applications dictate their shape and size. any way you could just clip the draw to the expected content area?
i see, i can do clipping in OpenGL and it shouldn't be a lot of work.
thanks for the details, i'll keep that in mind for the next entry !