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Face Your Fears's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #71 | 2.500 | 3.750 |
Presentation | #86 | 2.333 | 3.500 |
Use of the Limitation | #87 | 2.500 | 3.750 |
Overall | #96 | 2.292 | 3.438 |
Concept | #109 | 1.833 | 2.750 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
one (just me, HamHus)
Software used
Clickteam Fusion 2.5
Cookies eaten
none :(
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Comments
Really nice and enjoyable quick game. The addition of screenshake shockwave effects etc. really brought it to life and made it feel good to play, however i have some tips:
-Having to move towards where you shoot gets really frustrating after some point of gaining speed and makes it completely random whether you win or not because you cant control whether some bigger blob will show up right in front of you and you wont be able to do anything about it
-Id recommend adding some blur to the background or something like that to make it less distracting, it really gets in the way with how detailed and colorful it is in some areas.
-The enemy texture should be a little cleaner. Everything else in the game is crisp and clean so the enemies stick out not in a good way, this is minor but still something i thought would improve the game
Those are my tips but the game was overall really well made and satisfying to play! Well done!
Hope you can also check out my game :D
Thanks for the feedback!
I'll check out your entry, I haven't started playing the jam entries yet, very excited!
This is a really decent agar.io style game. The graphics remind me of PSX-era games. I think it'd look better if the background was animated and had more trippy pixelated textures.
Thanks for playing!
agar.io with shooting, fun mechanic!
Some things I think would have helped the experience:
-I wish the aiming was separate from the moving, though I do suppose it's interesting how you're playing a game of chicken with your fears when you shoot them to make them smaller.
-I wish there was a bit of control of acceleration and decceleration. The controls feel a little stiff right now with having only a constant speed that gets faster and faster.
All around, though, good stuff!
Thanks for the feedback! for my first game jam i'm proud to actually finish a game, I thought the increase in speed added challenge to how you control your character, almost as if irrationally running away from your fears.
but yeah, thanks again for playing!
Yeah, the challenge was a good part, I have to admit. I think it maybe just ramped up a bit too fast.