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A jam submission

lil friendView game page

a buddy
Submitted by DEVery1 — 14 hours, 27 minutes before the deadline
Add to collection

Play pet game

lil friend's itch.io page

Results

CriteriaRankScore*Raw Score
Concept#692.8583.500
Use of the Limitation#833.2664.000
Enjoyment#902.2452.750
Overall#912.6543.250
Presentation#932.2452.750

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
me, myself, and I

Software used
python, pygame

Use of the limitation
i didn't know about it till half way through, and had to patchily make it one handed, (mouse only)

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Comments

Developer

https://replit.com/@kevery1/lilfriend#main.py this will work temporarily!

Developer

please still comment here cause im not sure if there is or isn't a system on there for that

Submitted

Hi, if you want to create an exe file, check PyInstaller, it allows you to create executable from python files, it's what I used for my game!

Developer

i am trying as hard as I can. I will update it when I get it to work. until then I'm sorry for the beefy install process, I am also going to attempt to make it webgl/javascript if a can (don't get your hopes up it may be a while)

Submitted(+1)

"Your pet killed you, you deserve it!" Ok '-'

Good game man, it reallys remember Tamagotchi, but this is evil hahah

The game should have instruction inside it, its better to distribute. I had to saw the walkthrough to understand what's my objective.

You really should try to export playable versions of this game, I never used pygame, but it should have a way to export to .exe or web.

Have you tried to developing games in Godot engine? It's a easy engine to understand, with a good documentation and that uses the language GDScript, that is very much similar to python. I recommend you take a look at it, maybe helps you in your young journey.

Congrats for your submission, keep improving.

Developer

it should have instructions in the file, i am trying, as soon as i do port it, i will post it immediatly, and start work on a webgl/javascript version