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Interplanetary Delivery's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #15 | 4.000 | 4.000 |
Enjoyment | #18 | 3.000 | 3.000 |
Concept | #23 | 3.400 | 3.400 |
Overall | #26 | 3.275 | 3.275 |
Presentation | #37 | 2.700 | 2.700 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
only me, niutp
Software used
ct.js, krita
Cookies eaten
not enough
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Comments
The game is really nice ! The keyboard controls feel a bit odd at first and it would have been more natural to use the mouse position relative to the player but you get used to it after a few planets.
The gravity of the planets is a great addition as it helps with the landing. The planets look really great.
The only downside may be the lack of audio feedback when using the booster and when you are alone in the void. The game probably needs to fill this gameplay phase with something else to do otherwise it will be hard to keep players engaged.
This was fun. It's a nice little game, a little challenge, but nothing too impenetrable.
This game was by far the best one i have played over all .
It will be better if you make a real rocket. Graphics are really simple. The idea and concept are really cool! Thank you, great job.
Not an easy game at all! I really liked the concept and somehow I've felt like the Planet Express crew from Futurama. Landing is a pain but that's makes the game challenging because you can't just run through space impacting planets at the speed of light without getting hurt. Very good sub!