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Sanguine Galaxy's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #70 | 2.688 | 3.400 |
Enjoyment | #92 | 1.897 | 2.400 |
Overall | #103 | 2.016 | 2.550 |
Concept | #103 | 1.897 | 2.400 |
Use of the Limitation | #123 | 1.581 | 2.000 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Caleb
Software used
Unity
Cookies eaten
None
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Comments
This was cool, It felt very tense and exciting moving through the ship, feeling like enemies would pop out at any second. But at 10 points a kill, and 1000 points per serum, it felt like it would take forever to make any progress. It's tough to make an fps game for a jam though, so well done overall!
Thank You For Your Feedback, I Appreciate That You Took The Time To Sit Down And Play This Game, The Point Of It Making It So Difficult Was Because It's How You Beat The Game, So It Wasn't Too Easy To Beat The Game But I Didn't Want To Make It Too Difficult Either So I Hope You Understand Why I Made It So Difficult To Buy The Serums.