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Wheels of Progress's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #61 | 3.320 | 3.833 |
Concept | #82 | 2.454 | 2.833 |
Overall | #89 | 2.490 | 2.875 |
Presentation | #93 | 2.309 | 2.667 |
Enjoyment | #94 | 1.876 | 2.167 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Voidsay and his genetic variation
Software used
Unity, Audacity, Blender, FL Studio, GIMP
Cookies eaten
must have been approximatly 30 (or more, I didn't keep track)
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Comments
I really dig the aesthetic and depth of the game! Also, this is probably just a personal problem, but the camera flipping out of control when the vehicle did made me very motion sick lol. Good to see a fellow blenderer(?) in the wild.
I should have made the angular drag greater. That would have prevented ridicules rotation rates, or you know remodel a vehicle that is more stable and doesn't flip and some special camera script?
I prefer the term lord of the hard surface noobs (sculpting and complex geometry frighten me to this day). 3D for the win! The lesser dimensional beings won't see us approaching form the z-axis!
Really cool concept ! I like the synthwave look of it :) I got a bit lost with the map at start but it is still very fun to play !