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A jam submission

Wheels of ProgressView game page

Mechanized combat on an island
Submitted by Voidsay — 3 hours, 13 minutes before the deadline
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Wheels of Progress's itch.io page

Results

CriteriaRankScore*Raw Score
Use of the Limitation#613.3203.833
Concept#822.4542.833
Overall#892.4902.875
Presentation#932.3092.667
Enjoyment#941.8762.167

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Voidsay and his genetic variation

Software used
Unity, Audacity, Blender, FL Studio, GIMP

Cookies eaten
must have been approximatly 30 (or more, I didn't keep track)

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Comments

Submitted

I really dig the aesthetic and depth of the game! Also, this is probably just a personal problem, but the camera flipping out of control when the vehicle did made me very motion sick lol. Good to see a fellow blenderer(?) in the wild.

Developer(+1)

I should have made the angular drag greater. That would have prevented ridicules rotation rates, or you know remodel a vehicle that is more stable and doesn't flip and some special camera script?

I prefer the term lord of the hard surface noobs (sculpting and complex geometry frighten me to this day). 3D for the win! The lesser dimensional beings won't see us approaching form the z-axis!

Submitted

Really cool concept ! I like the synthwave look of it :) I got a bit lost with the map at start  but it is still very fun to play !