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Color Defense's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #107 | 2.535 | 3.000 |
Concept | #121 | 2.028 | 2.400 |
Presentation | #121 | 2.028 | 2.400 |
Overall | #122 | 2.028 | 2.400 |
Enjoyment | #135 | 1.521 | 1.800 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
1, myself
Software used
Unity, Bosca Ceoil -- Not a software, but I used Thaleah Pixelfont for the text in the game.
Cookies eaten
0 :(
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Comments
I understood the controls but not really sure what to do. What are the two shards supposed to be and why do little white circles bounce around? A bit more explanation of the situation would be helpful.
Was there supposed to be sound? You say you used Bosca Ceoil.
The player's job is to protect the crystals, little white circles are most likely the fragments that charge the turrets. I didn't get to make the music actually, but I would've used Bosca Ceoil otherwise. The objective is just to get as high of a round as you can, I wasn't able to make a story in time for the game (or get the item-pathing polished). Thanks for playing, though!
Looks good, but I can't really tell what is going on. A bit more explanation of the items at your disposal, what you are defending, or some more clear cut levels might be helpful.