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A jam submission

Death in TrainingView game page

Submitted by andymcgamer — 4 minutes, 13 seconds before the deadline
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Death in Training's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#113.5003.500
Presentation#143.6253.625
Overall#173.3443.344
Concept#193.3753.375
Use of the Limitation#372.8752.875

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Andy L

Software used
Unity, Paint.NET

Cookies eaten
around 20 this time

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Comments

Submitted

I liked it! I only found out how the portals work through the comments here. The portals could be used as walls, this was a really interesting mechanic and gave time to breathe in such a fast paced environment. The shooting mechanism felt really fun and the different weapons were great.

Developer

Hey, thanks for your kind words! I honestly am not sure how to explain the portal mechanic clearly. I was kind of just hoping people would test things out in the start screen first before hopping into it, or just discovering it after some time, definitely not good design haha. I didn't want the controls menu to be too much text  either. If you have any suggestions as to how I could explain it more clearly, I would love to hear another perspective!

Submitted

I think I found a bug. The revolver and the shotgun use all of their ammo in one shot whereas the pistol does not.

Developer(+1)

Oh wow, I totally missed that! Thanks for catching such an obvious mistake! 

Submitted

Really quite good! Feels great to play

Developer(+1)

Thank you for your feedback! Glad you enjoyed  it!

Submitted

The games initial mechanics of shooting the spirits while having to place down portals in order to gain a score is super fun. The Art also looks really good, fitting in with the music nicely to create a tense yet magical scene. My main issue was that I didn't discover the shop until I got too a score of about 15000, But if you read the How To Play (which I didn't ha...)  you'll pick it up quickly. The weapons all felt really smooth, and the enemy attacks felt incredibly balanced. Overall great game!

Developer(+1)

Thank you so much for your kind words! I was planning on putting an actual shop area rather than being able to access it from anywhere, but sadly I ran out of time. You're right, it is pretty counterintuitive, so I'm definitely working on things to improve this. I'm glad you enjoyed it though!