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A jam submission

Doughnut DeliveryView game page

Submitted by Evs (@evs_dev) — 6 hours, 43 minutes before the deadline
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Doughnut Delivery's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#832.1082.222
Presentation#832.2142.333
Overall#872.2142.333
Concept#882.3192.444
Use of the Limitation#892.2142.333

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Evs

Software used
Unity

Cookies eaten
at least zero

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Comments

Submitted(+1)

Very fun game. Upgrading baloon is interecting mechanicaly, maybe, if you want to continue work on this game, add more upgrade types, like turning speed, extra time / time freeze and so on.

Submitted(+1)

The control + W is indeed annoying :/

I think you have a pretty decent game and I like the idea of the delivery while upgrading your balloon. It's pretty fun! But sounds and a better feedback when you're colliding would make it even more enjoyable. Maybe a more far away camera? And allowing the player to rotate the camera around freely?

Also the worm scares the shit out of me everytime he comes by xD he's so fast and comes out of nowhere. I don't know if he's following a set path or not but the way he's movement scares me (in a good way)

Submitted(+1)

Interesting idea! It reminds me of a mini game from a Nintendo 64 airship game, I can't recall the name it right now though. I think a couple of things are a bit strange:

  • No visual feedback or at least not clear enough if you're making way through the correct hole. I know that the game displays a meter count but there's so much going on the screen that it becomes hard to tell if you're doing well or not.
  • Also, if you hit something, it feels like a softlock bug because there's no feedback besides a little trembling on the screen
  • And, yeah, the Control + W was really annoying, lol!

Good job on delivering it, mate.