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Doughnut Fighters's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #55 | 2.840 | 3.667 |
Enjoyment | #57 | 2.711 | 3.500 |
Overall | #71 | 2.614 | 3.375 |
Use of the Limitation | #78 | 2.582 | 3.333 |
Concept | #86 | 2.324 | 3.000 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Somerandomdev49
Software used
Love2d
Cookies eaten
approx. 1k
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Comments
Nice game! Controls were very responsive and fluid, and the shooting was nice. The controls list is a bit long and intimidating. Maybe highlight the controls needed for the game and separate them from the other controls like volume? Just a thought. Great game though!
Thanks! I'm very happy that the controls were nice, even when you might skip that the bullets are fired towards the mouse :) And thanks for suggestions, I'll update the game after the voting ends :)
Cute little game! I got a score of 1310.
Imo, the contrast between the enemy ships was bad and i couldn't see them well. Like, the colors on the ships were dull. For pixel art, a fix is to add a black outline, but it's hard to do it correctly and fit your general style. I think the donuts were ok, but the main fun of the game was not trying to die.
The controls made it hard but I got through it.
The hearts should be more visible, the enemies should be more visible, and the controls should go diagonally too if you know how to do that. Overall, 7/10
thanks! I'm not a very good artist (as you might notice) so thanks to your comment I think in the next jam I will do better :)! And the controls were changed at the last minute because my friend said they were not very good (but I still like the old ones) Thanks again! (I've got a score of 13420, ha!)