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Anamnesis's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #21 | 3.333 | 3.333 |
Art | #24 | 3.556 | 3.556 |
Overall | #47 | 2.756 | 2.756 |
Gameplay | #55 | 2.556 | 2.556 |
Use of the Limitation | #67 | 2.111 | 2.111 |
Presentation | #69 | 2.222 | 2.222 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Software used
Unity, Blender, Audacity, FL Studio e Photoshop
Cookies eaten
40
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Comments
This has some unexpected moments with the changing gravity/perspective. Could you explain your interpretation of limitation a little?
The ending scene (the one you are flying, most of the people aren't getting to that scene because of a major bug in stage 3) was meant to be a completely different game, we went from a puzzle game to a "endless runner" at the end, and also the stage 2 puzzle is a change in the main mechanic, it's not about perspective, but maze-solving.
Thanks for asking!
Sounds interesting. I might've been hit by that bug too, I got stuck on one of the levels.
Interesting mechanic and well executed! I liked it
The arts are really good, however, arriving at the control panel, my camera got stuck and i didnt know what to do there. the camera looking down was intended ?
That is a major bug that just appeared when we did the final build, the camera was supposed to animate but it doesn't work sometimes.
But thanks for the feedback!
I really liked the idea for the first game especially the chainging of gravity directions.
Nice level design until you get to the part that you are floating. I didnt really got how the movment work there.
Nice 3D models, the wedding ring was my favorite. :)
thanks for the feedback! Probably we'll submit a fixed one soon on my personal itch.io, after the rating period
:)