Fun game! Nice use of the limitation. I couldn't figure out how to kill mummies without getting completely obliterated myself. I think the mummies fire rate is too high? I see you mentioned elsewhere here that it would have been too easy with a faster movement, so maybe I just suck at playing games, but I found this too difficult. Some kind of learning curve, maybe?
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Teide's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #26 | 3.100 | 3.100 |
Art | #33 | 3.300 | 3.300 |
Use of the Limitation | #34 | 3.800 | 3.800 |
Overall | #36 | 3.100 | 3.100 |
Presentation | #47 | 2.800 | 2.800 |
Gameplay | #59 | 2.500 | 2.500 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Jorge Marrero Sarmiento (Art and level design) and William Zhu (Coding)
Software used
Unity, Aseprite
Cookies eaten
About 100 cookies
Comments
I kind of understand why you would slow down the speed for this game, but I think you could make the character roll to quickly get out of the way of projectiles to make up for that. Also, increasing the size of the enemy hitbox would be great.
This is a nice game tho.
Overall a good jam game, the art especially. Some feedback after hitting/killing enemies would be neat. I guess the movement could be improved too as it feels a bit weird while in combat.
Cool game! There are a lot of things in it, and the provided context makes you want to explore the dungeon. I love the detail of the dialog boxes, they are neat. Also it seems to me like a very good take on the limitation.
As a constructive critic, I would say that Canaja keeps getting me all the time! Maybe increasing a bit the player velocity would help? In any case, if the player being slow is deliberate, it is also ok. Hard games are usually more satisfying to play with :) All in all, good job!
Great amount of work for 72h! Only thing is I found the rooms a bit too big. Other than that really catchy music!
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