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What weak means, a design study.

A topic by Lamp created Dec 16, 2019 Views: 147
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I'm here to explore the idea of "Weak". I didn't implement it in the best way, but had a great time brainstorming and later on cutting off some ideas. Time is short with the jams!

Snow Dash ( https://itch.io/jam/mini-jam-43-travel/rate/536269 ) - does it so that you are the slowest in a race. otherwise, most of the same rules apply to the player and others npc racers. but the player is the only one that throws snowballs. two snowballs can make another races go backwards. and player is the only one with access to a "present box'o'speed", this item makes player go super fast, but only in terms of repositioning. doesn't matter how many presents you pick up, the will not influence your position in the race. This was an interesting game.
Also, question; is racing from a clear start to a clear finish considered traveling?
queue up Pokemon theme song please.

The Merchant of Mors ( https://itch.io/jam/mini-jam-43-travel/rate/535648 )- Can't  really understand where the weakness in this game is. this game is a traveling merchant type. buy stuff cheap, sell them for gross amounts. hard to say if the player is weak, because there are no other merchants to encounter. I wouldn't go to the lenght of saying that the merchant is weak, because there are these powerfull economic figures- towns. Good thing one of the main mechanics in this game is travelling.

The Land of the Lost and Found ( https://itch.io/jam/mini-jam-43-travel/rate/535039) . well, well, well... mechanically in this game the player is almost all powerfull. being the only one who seems to move around  in the map and also the only one to remember, being not lost and finding things. naratively... I've got no idea. smbd help me out where the weakness is in this game. But hey! Travel was involved very much. loved exploring the map!

Rush it! ( https://itch.io/jam/mini-jam-43-travel/rate/535891 ). Weakness - one life. that same thing is repeated on and on in the mobile casual game sphere. would also consider driving against traffic a mental weakness. That's just dangerous, absolutely not safe! and to gain score while doing so! oh my god! 
fun to play and we seemingly explore a never ending road in the middle of a city.

Dungeon Slime ( https://itch.io/jam/mini-jam-43-travel/rate/536448 ). This game has a dungeon, you need to fing the exit. there are grunt  chilling around the dungeon and if they catch you, that's gonna be it! Thank goodness there is two dimensions to explore. enemies can kill you, but you can't kill enemies. A weakness. that's pretty clearly a disadvantage. but the player is smart. Grunts are not. Exploit the rudimentary AI of enemies to easily bypass them. exploration of the dungeon is a very exciting  gameplay loop for me personally. 


These 5 better browser playable games show that implementing a players disadvantage ingame isn't so difficult. but thing is. It jsut doesn't cut it for me. This was a really interesting theme to play around with. send me straight to hell for not implementing anything interesting in my own game. What i did was limit the players "Stamina". and that is used for higher jumps, running faster, so you've got to rest every now and then. and the rest takes a minute.