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Shootem's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #32 | 1.155 | 2.000 |
Presentation | #32 | 1.155 | 2.000 |
Audio | #32 | 0.770 | 1.333 |
Art | #32 | 1.347 | 2.333 |
Overall | #32 | 1.107 | 1.917 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Paweł Pawlik, Mateusz Kosior
Software used
Unity
Cookies eaten
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How was your experience with Mini Jam?
This was our first jam, we had some problems with joining the discord server and totally missed forum... but in general it was very positive experience
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Comments
Woah, so good that not only I try to make multiplayer game in 3 days. Quess that you dont have time to code bots, so I`ll try to encorage my friend to test it together, and complete my comment after it
There was a good idea beneath this game.
Let's start by the point that could be improved: if you have th etime, you need to make the goal of the game clear. On Unity, a simple panel on a canvas could perfectly do the trick ! Explain the controls, the goal, etc etc...so that the user isn't lost
In a game jam like that, where you can use every asset, do not forget to put some music and / or SFX. It can seem boresome, but trust me, taking like an hour to put some sounds can REALLY improve a game.
Overall, well job. First, you took a big risk b doing a multiplayer game. Second, you did hand made assets and that's well done. Third, the controls are fun, different powers and all...for a first game jam, you really did great ! Keep up the good work !!