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Rock Mountain Betrayal's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Use of the Limitation | #35 | 2.818 | 2.818 |
| Concept | #40 | 2.909 | 2.909 |
| Presentation | #42 | 2.727 | 2.727 |
| Overall | #46 | 2.614 | 2.614 |
| Enjoyment | #55 | 2.000 | 2.000 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
1
Software used
Godot 4.0
Use of the limitation
I centered the game around finding the right way to lose each level, you progress when you fail the level.
Cookies eaten
like 15
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Comments
Good job!
I like the concept and clever use of the limitation. However, I experienced significant lags when playing as soon as any of the towers fired. Also, a large amount of errors by both webGL and Godot on the developer console... Tried it on two different machines that should both have plenty of headroom in terms of hardware. I'd be fairly confident in saying that it's not a problem on my end?
this game idea would be really funny, just like in plants vs zombies you choose playing the zombie! Though sadly it seems the "Next level" button is not working (the try again button is working though)
It seems that there are 8 more levels (total of 9 as said in the description) sadly I cannot play it : (
The art style is really interesting, the Golem looking thing is really funny xD when it went to the base!
I managed to finish the game! Its a pretty interesting game, though, in terms of limitation (failure is progress) I dont see too much of an implementation, but the game itself is really interesting!
really nice game! the artstyle is really good too.
Really like the “toy” aspect of the art !! Would have loved some sound :)) Also the “next level” button seems broken for me :O Thus I can only play the first level at this time
this had a very creative use of the limitation, i really liked it!!