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Until Death Do Us Part's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #61 | 1.923 | 2.091 |
Enjoyment | #62 | 2.091 | 2.273 |
Overall | #63 | 2.070 | 2.250 |
Concept | #63 | 2.091 | 2.273 |
Presentation | #64 | 2.174 | 2.364 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Cloudbeacons
Software used
Unity
Use of the limitation
The creature in the game are monster made alive by the scientis
Cookies eaten
yes?
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Comments
This felt a bit too hard for me, mainly because it felt impossible to dodge the projectiles. The player's hit box also seems smaller than I thought since there were a few time it looked like I was going to get hit but didn't.
Cool little game, however the controls are a bit clunky and all it's hard to truly dodge the bullets... Still a nice work !
I also made a bullet hell if u want to see !
Neat little game. Needs a bit more hit feedback on player and enemies. The slowdown is strange that it slows down the player not enemies or projectiles. The game does feel a bit difficult mainly because the projectiles shoot toward the player instead of having a set direction the enemies fire from. Overall good job!
Thank you for the review. I admit i made it ended up being a little bit to difficult even tho it wasn't what i wanted, and thanks for telling me about the slow, because i did write it wrong, in fact i wanted to say that you could slow yourself.
I didn't mind the really intense bullet-hellish approach but I think the controls needed to feel a little tighter and more responsive to making weaving in and out feel compelling. Still a neat idea, good work!
It's too hard. The main character is TOO quick, and the game is very confusing, I can barely tell what's happening with the excess of bullets, and the character disappearing for a few seconds after being hit.
Nice job, but too hard for me, and i think slow down doesn't work