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Apocalypse Now's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Concept | #83 | 3.200 | 3.200 |
Presentation | #127 | 2.500 | 2.500 |
Use of the Limitation | #128 | 2.400 | 2.400 |
Overall | #128 | 2.525 | 2.525 |
Enjoyment | #152 | 2.000 | 2.000 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
solo dolo
Software used
gamemaker studio
Use of the limitation
post apocalyptic world that is just shades of brown, how long can you survive with no greenery?
Cookies eaten
unfortunately none, but i am hammered rn ngl
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Comments
Great game! Something to indicate the levels on the continents would make it a bit easier to follow, my best was ~14 seconds :)
thank you for playing! nice score :) and totally agree I should have had a warning symbol pop up whenever a continent resource dropped below a certain point, it would have made things easier to follow and also built the intensity as more warnings started popping up around the map
Actually great idea that is worth further development 👍
The cubic planet representation is neat.
thanks for playing and also the kind words, i appreciate it! glad you liked the isometric earth that was my favorite part too
Good concept and I like the color scheme. Having the game map set up on a cube is pretty neat too. The games end up pretty short as others have noted, but I managed to stick around about 25sec on my best run.
thanks for playing and leaving feedback bro! glad you liked the overall aesthetic i was pretty chuffed with how it turned out. and yeah it definitely needed some polishing/balancing on the main game loop theres nothing really interesting going on there. i think 25 seconds might be the current record lol.
I like the idea. Maybe the region could get a small overlay when the color in need is in a dangerous state, or the outline could change to that color. Overall, a good and solid entry!
thank you for playing and the feedback! good idea with the in need indicator, a little warning symbol popping up would help a lot and add more tension as the map slowly fills up with them. id definitely add that if i ever went back to this game.
The idea is intersting but it lacks balance in difficulty. My attempts never lasted more than 15 seconds ^^'
thank you for playing! and completely agree the balancing is way off i needed to spend a lot more time fine tuning that. I did want the games to be short for the theme idea of no green and life not being able to survive without it, but it could defiinitely be a lot more fair/fun than it currently is.
The game loop is a bit short (I always die after 20 seconds xD), but I like the concept of finding the resources a continent needs to survive.
thanks for playing! yeah theres not much interesting going on mechanically lol by the time i had the art made and started messing around with the different bars time was up. the resource management is about as barebones as it gets haha, appreciate the feedback