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A jam submission

Nature and FireView game page

Сontrol two players and dodge bullets. Watch the temperature!
Submitted by GOUSTERN, Rob Demo, Minibin, AntonXCM — 8 hours, 31 minutes before the deadline
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Nature and Fire's itch.io page

Results

CriteriaRankScore*Raw Score
Concept#94.2384.238
Use of the Limitation#153.9523.952
Overall#173.8213.821
Presentation#343.6673.667
Enjoyment#343.4293.429

Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
5

Software used
Unity Engine, Krita, Github Desctop, Plugins: DoTween, Zenject

Use of the limitation
The limitation was revealed by controlling two players at the same time. You also increase your heat gauge at the same time.

Cookies eaten
~1 ton

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Comments

Submitted(+1)

Awesome and difficult, the concept is great! 10/10

Submitted (1 edit) (+1)

Hard, intense, but good

Developer

Thanks for playing <3

Submitted(+2)

Pretty nice concept! i would have like it easier at the begining. GG

Developer

Me too

Submitted(+2)

Cool game! Liked music and art a lot!!!

Developer

thank you!

Submitted(+2)

grate use of limitation!!!!

Submitted(+2)

The use of the limation is amazing and brilliant. The game was build up around the limation and was not added later ( like me) extra kudos .Well done

Submitted(+1)

Cool game! Its difficult but thats make it better! good gob

Submitted(+2)

Nice game ! I really like the concept and the idea but it is so hard ! I though at first that the walls can protect the player from the fires but I see very quickly that is not the case. Really nice art and concept, but so hard !

Submitted(+2)

Very hard but also very fun to play, the purple fire is so hard to dodge but I like it

Developer

We didn't have time to restrict homing. If we worked faster, then maybe there would be a limit on the homing angle.

Submitted(+3)

Too Easy (died every single time)

Developer

There is no other endings

Submitted

oh  that makes sense lol

Submitted(+2)

Great Concept and excellent implementation. the difficulty did feel a little unfair at times but I'm probably just bad.

Developer

Yes, it was not necessary to make the projectiles accelerate, and with such an levels, a parry would look better than a dash. But only our programmers could test, and I’m just an artist.