What an ambitious game! I really like it. Making an asymmetric multiplayer is very cool; I guess because it relies on having two people it can be hard for most people to play. But I was able to play and I enjoyed it! š®š
Fun puzzle ideas that get you really excited once you realize what the other person's clue means. I thought I was stuck on the jungle one, but then I realized the layout was zig-zag instead of a top and bottom row.
Great job with this! Do you have plans on developing it further? I'd suggest adding some kind of hint system in case players are stumped. I would also add some sort of noise to indicate when you successfully completed a puzzle (similar to the first door one). I hope you all are proud!
Play game
Zephyrinth - Asymmetric Multiplayer's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Concept | #99 | 1.622 | 5.000 |
Enjoyment | #103 | 1.298 | 4.000 |
Presentation | #105 | 1.298 | 4.000 |
Overall | #105 | 1.217 | 3.750 |
Use of the Limitation | #110 | 0.649 | 2.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
https://boopenthusiast.itch.io/ https://mrgryval.itch.io/ https://meswif.itch.io/ https://itch.io/profile/secfy
Software used
Godot, Reaper, Blockbench (for modelling assets)
Use of the limitation
The maze constantly shifts (or it was supposed to, now it's just passages constantly opening and closing all over the maze)
Cookies eaten
5 cookies, 4 hot chocolates
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