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A jam submission

A Windy-Super DayView game page

Wind, Short, Might recieve updates
Submitted by Slimey01 — 2 hours, 32 minutes before the deadline
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A Windy-Super Day's itch.io page

Results

CriteriaRankScore*Raw Score
Use of the Limitation#592.3302.714
Enjoyment#702.2072.571
Concept#762.3302.714
Overall#812.1462.500
Presentation#951.7172.000

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Slimey01 (Otávio)

Software used
Construct 3

Use of the limitation
Every X seconds, ... changes in a constantly ... logic

Cookies eaten
about 32

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Comments

Submitted

that was really hard!!!! not expecting a cute innocent looking game to be that hard,

Developer (1 edit) (+1)

I like making  challenging games 8D

Submitted

I loved this game! The gameplay was really fun and interesting. The art was cute and the music relaxing. This should be further developed into a full game, it has amazing potential!

Developer(+1)

I'm glad you liked it and want the full version of it! I'm already seeing abalt the full ver.!

Submitted

I like a challenge! It was a little tough without much visual impact to my actions but I managed to beat the levels. The way the character swayed in the wind was satisfying enough to almost give a pass to the fact that the balloon is too small to be able to carry the character! It's pretty cool and I think you could expand on it and it would enter the ranks of the ruthless platformers

Developer
  • This game might recieve updates (probably)
  • Every game has its nonsense things UwO
Submitted(+1)

I like the overall idea here. It's a really fun challenge and I think the wind was implemented really nicely. A couple of suggestions if that's OK. I think it would help to be able to activate the directional arrows without hitting down. And I also think the colliders and overall physics might need a bit more tuning to help it feel a bit more responsive. Otherwise, a fun game wrapped inside an original idea. 

Developer (1 edit)

Thanks, I'll se about this.

I don't understood "be able to activate the directional arrows without hitting down". Did you mean to make custom controls other than the directional arrows? Because to simulate the movements you need to hit the directional arrows' buttons, like WASD?

Submitted

Pretty cohesive game. The controls are pretty hard, but if looking for a challenge, I'd waste some time trying to get furhter. The art style is serviceable, if a little jarring in places. The Celeste influence is palpable!

Developer

Detail: I used  R381 Version