Solid entry, the concept is well executed and easy to understand. Controls were intuitive to understand, music was looping well and overall art animation were fluid! It was just sometimes a bit hard to spot the collectible from the ennemies, and ennemies have a similar color palette to the background, making it a bit hard to see sometimes.
Otherwise, I enjoyed playing your game, nice one!
Would love to see different stages and ennemies if you update it one day!
Play game
DragonPetals's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #66 | 2.167 | 3.250 |
Presentation | #69 | 2.333 | 3.500 |
Overall | #75 | 2.125 | 3.188 |
Concept | #77 | 2.167 | 3.250 |
Use of the Limitation | #79 | 1.833 | 2.750 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Antisonon
Software used
GameMakerStudio2, Aseprite, REAPER
Use of the limitation
The game is an (Endless) SHMUP, and you have to be greedy sometimes when making daring advances towards the Petals that double as your health. You can also spend 5 petals to pay for the rapid fire pickups that sometimes drop from enemies.
Cookies eaten
Delicious pasta!
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