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A jam submission

LootScaleView game page

Submitted by FmladGames — 7 minutes, 24 seconds before the deadline
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LootScale's itch.io page

Results

CriteriaRankScore*Raw Score
Concept#64.2124.212
Presentation#74.3034.303
Use of the Limitation#74.0914.091
Overall#83.9773.977
Enjoyment#263.3033.303

Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Fmlad

Software used
Unity, Affinity Designer, Blender, Audacity

Use of the limitation
Be greedy and steal as much loot as possible without waking the dragon!

Cookies eaten
2

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Comments

Viewing comments 2 to 1 of 22 · Previous page · First page
Submitted (1 edit) (+1)

Love the concept and art! The staging with the dragon in the center of his lair as you walk around him, the camera slowly moving around is a great design choice. Really makes it feel tense and not wanting to wake him. Really like the creative spin on the this kind of aiming arc-trajectory game. Would love to see the dragon animated so you can SEE the threat of him starting to wake up (and the scary part when he wakes up!)

A few slight technical issues around the hit box detection to pick up loot. Sometimes I felt like I clicked it, but it didn't register. The hardest thing to click was ironically the Continue buttons at the bottom of the screen. Not sure what was preventing me from clicking but it took a LOT of clicks and only seemed to work when I went full-screen. But not a big deal. The game itself worked just fine. The physics were good and it was funny how careful I was being, yet how clumsy meowington was with his bouncing backpack. I was surprised when I saw gold coins starting to pop out of his pack when I had it really full.

Really excellent game!!

Submitted(+1)

The artstyle is incredible, everything fits together so nicely, overall being very cute
Game concept is my favourite kind of games: "simple, yet deep", game is simple enough to not be overwhelming, but give enough room for skill and desicion making.
Sound design is perfect, all sounds and music fit artstyle, Only issue is - pickup sound effect jumpscared me.
The only issue game has is lack of polish - which is completly understandable, in 72 hours there isn't a lot of time to fix small issues like overlapping text, or doing small tutorial before game start, or main menu.

Viewing comments 2 to 1 of 22 · Previous page · First page