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Drako Shop's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #29 | 3.653 | 3.875 |
Concept | #45 | 2.946 | 3.125 |
Overall | #62 | 2.445 | 2.594 |
Use of the Limitation | #83 | 1.650 | 1.750 |
Enjoyment | #86 | 1.532 | 1.625 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
evilpixi, pandaacolor
Software used
Unity
Use of the limitation
didnt manage to implement in time
Cookies eaten
10
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Comments
I had some error while trying to speak with a client. Other than that I like the assets, you guys are talented. I would change the game language to english to reach more people :)
I liked this game's aesthetic and playstyle! As mentioned by others I wasn't able to progress because of the runtime errors, but I wish I could have!
I like the artwork and the barter mechanic. Unfortunately, the game kept crashing after a few NPCs
I have encountered a bug where you are able to complete a level whilst mid conversation with an npc. I'm not sure how the bartering system works completely and the text is in spanish; which is not *lingua franca*: less people would be able to play.
Otherwise the sprites look promising.
The artwork is so beautiful. The concept could be really fun, especially when it looks so pretty. I didn't think making money to buy your house was "limitless greed" but otherwise thought the game was really great. And like a few people mentioned, it crashed after a while.
The art is amazing, it is sad that it crashes every time I want to be greedy tho aaa also pls add fullscreen to webpage, it would play better that way!
I like the artwork and the first person perspective from the counter was really well laid out. The game play itself I didn't really feel a challenge with since it seemed the customers would accept whatever option I chose and I wasn't really sure what I was trying to accomplish. Unfortunately I wasn't able to complete it because it had some sort of timeout error and the game froze after three days in-game, but what I saw looked great so I could see you taking the idea far if you add more mechanics.